Dungeoneering Floor Puzzle
Players refer to them as.
Dungeoneering floor puzzle. Catching the ferret with your hands usually has a different level requirement than placing the trap. The solution board will show every tile you need to imbue to solve the puzzle. To use the solver first edit the tiles by clicking on them. To complete the puzzle the player must move the tiles to form the picture.
In warped floors there are wall bits sticking out in some hunt ferrets that you can use to hand catch. In the past the statue would deal major damage to players when the players do wrong emote. When the tiles match the tiles in the game click solve. This made the puzzle nearly impossible to clear in large teams and especially near release time of the dungeoneering.
This puzzle is similar to the one that appears in the quiet before the swarm quest. Each tile has a part of a picture on it. Floors are unlocked and visited through the dungeoneering skill. The puzzle is the image that represents each floor theme that appears on the floor of the auto grouping rooms.
There are currently 60 floors available to explore. Skill requirements none solution. This puzzle is similar to the one that appears in the quiet before the swarm quest. There are 4 layouts to this puzzle.
This puzzle will most likely prevent progress if a party member leaves the party except when the floor is set to a lower difficulty. You can no longer complete ferret trapping puzzle room in dungeoneering without catching the ferret. A floor is a layer of the daemonheim dungeon. The ferret is stuck but can still bite stun you.